| Simple++
    Powerfull and lightning fast C++ Library | 
| Namespaces | |
| BlendingFunc | |
| ColorFunc | |
| InterpolationFunc | |
| Classes | |
| class | _Image | 
| Image Class  T Type of one pixel  F Format of the image.  More... | |
| struct | _ImageSumType | 
| Struct used to retrieve the type of a summation of multiple pixel components.  More... | |
| struct | _ImageSumType< double > | 
| struct | _ImageSumType< float > | 
| class | Font | 
| class | FontLoadable | 
| class | FreeImage | 
| class | FreeTypeChar | 
| class | Gradient | 
| Represent a 2D Gradient for 2D image processing.  More... | |
| class | GradientHorizontal | 
| class | GradientInterpolation | 
| base class of an interpolated gradient  More... | |
| class | GradientLinear | 
| class | GradientPoint | 
| A point in a gradient  C Type for one color.  More... | |
| class | GradientRadial | 
| class | GradientVertical | 
| class | Texture | 
| class | TextureLoadable | 
| Typedefs | |
| template<typename T = unsigned char> | |
| using | ColorRGBA = Math::Vec4< T > | 
| template<typename T = unsigned char> | |
| using | ColorRGB = Math::Vec3< T > | 
| template<typename T = unsigned char> | |
| using | ColorR = T | 
| typedef ColorRGBA< float > | ColorRGBAf | 
| typedef ColorRGB< float > | ColorRGBf | 
| typedef ColorR< float > | ColorRf | 
| typedef int | Size | 
| typedef Math::Vec2< int > | Point | 
| typedef Math::Vec2< float > | PointF | 
| typedef Math::Rectangle< int > | Rectangle | 
| typedef Math::Line< int > | Line | 
| typedef Math::Line< float > | LineF | 
| typedef _Image< unsigned char > | Image | 
| typedef _Image< float > | ImageF | 
| Enumerations | |
| enum | Format : unsigned int { Format::R = 1, Format::RGB = 3, Format::RGBA = 4 } | 
| enum | LoadingFormat { LoadingFormat::R, LoadingFormat::RGB, LoadingFormat::BGR, LoadingFormat::RGBA, LoadingFormat::BGRA } | 
| Functions | |
| template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const GradientHorizontal< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const GradientHorizontal< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const GradientVertical< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const GradientVertical< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorR< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorR< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorRGB< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorRGB< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorRGBA< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorRGBA< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) | 
| draw the text to the specified position  More... | |
| template<typename T > | |
| void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false)) | 
| draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image  More... | |
| template<typename T > | |
| void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false)) | 
| draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image  More... | |
| template<typename T , typename C , typename BlendFunc > | |
| void | _drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const C &color, const Math::Vec2< bool > ¢ered, const BlendFunc &blendFunc) | 
| private function do not touch this.  More... | |
| template<typename T , typename C , typename BlendFunc > | |
| void | _drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const C &color, const Math::Vec2< bool > ¢ered, const BlendFunc &blendFunc) | 
| private function do not touch this.  More... | |
| template<typename Func > | |
| void | _drawText (const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) | 
| private function do not touch this.  More... | |
| template<typename Func > | |
| void | _drawTextWBB (const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) | 
| private function do not touch this.  More... | |
| template<typename Func > | |
| void | _drawText (const Font &font, const Rectangle &rectangle, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) | 
| private function do not touch this.  More... | |
| using Graphic::ColorR = typedef T | 
| typedef ColorR<float> Graphic::ColorRf | 
| using Graphic::ColorRGB = typedef Math::Vec3<T> | 
| using Graphic::ColorRGBA = typedef Math::Vec4<T> | 
| typedef ColorRGBA<float> Graphic::ColorRGBAf | 
| typedef ColorRGB<float> Graphic::ColorRGBf | 
| typedef _Image<unsigned char> Graphic::Image | 
| typedef _Image<float> Graphic::ImageF | 
| typedef Math::Line<int> Graphic::Line | 
| typedef Math::Line<float> Graphic::LineF | 
| typedef Math::Vec2<int> Graphic::Point | 
| typedef Math::Vec2<float> Graphic::PointF | 
| typedef Math::Rectangle<int> Graphic::Rectangle | 
| typedef int Graphic::Size | 
| 
 | strong | 
| 
 | strong | 
| void Graphic::_drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const C & | color, | ||
| const Math::Vec2< bool > & | centered, | ||
| const BlendFunc & | blendFunc | ||
| ) | 
private function do not touch this.
| void Graphic::_drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const C & | color, | ||
| const Math::Vec2< bool > & | centered, | ||
| const BlendFunc & | blendFunc | ||
| ) | 
private function do not touch this.
| void Graphic::_drawText | ( | const Font & | font, | 
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const Math::Vec2< bool > & | centered, | ||
| Func & | func | ||
| ) | 
private function do not touch this.
| void Graphic::_drawText | ( | const Font & | font, | 
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const Math::Vec2< bool > & | centered, | ||
| Func & | func | ||
| ) | 
private function do not touch this.
| void Graphic::_drawTextWBB | ( | const Font & | font, | 
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const Math::Vec2< bool > & | centered, | ||
| Func & | func | ||
| ) | 
private function do not touch this.
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const GradientHorizontal< C, InterFunc > & | gradient, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| gradient | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const GradientHorizontal< C, InterFunc > & | gradient, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| gradient | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const GradientVertical< C, InterFunc > & | gradient, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| gradient | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const GradientVertical< C, InterFunc > & | gradient, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| gradient | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const ColorR< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const ColorR< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const ColorRGB< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const ColorRGB< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const ColorRGBA< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const ColorRGBA< T > & | color, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ), | ||
| const BlendFunc & | blendFunc = BlendingFunc::Normal() | ||
| ) | 
draw the text to the specified position
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| color | to use to draw the text | 
| centered | If the text has to be centered vertically or horizontally. | 
| blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Point & | point, | ||
| const UTF8String & | text, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) | ||
| ) | 
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image
| font | Font object to use | 
| point | Position where to draw (left bottom anchor of the text) | 
| text | Text to draw | 
| centered | If the text has to be centered vertically or horizontally. | 
| void Graphic::drawText | ( | _Image< T > * | image, | 
| const Font & | font, | ||
| const Rectangle & | rectangle, | ||
| const UTF8String & | text, | ||
| const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) | ||
| ) | 
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image
| font | Font object to use | 
| rectangle | Rectangle where the text will be. | 
| text | Text to draw | 
| centered | If the text has to be centered vertically or horizontally. | 
 1.8.11
 1.8.11