Simple++
Powerfull and lightning fast C++ Library
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Namespaces | |
BlendingFunc | |
ColorFunc | |
InterpolationFunc | |
Classes | |
class | _Image |
Image Class T Type of one pixel F Format of the image. More... | |
struct | _ImageSumType |
Struct used to retrieve the type of a summation of multiple pixel components. More... | |
struct | _ImageSumType< double > |
struct | _ImageSumType< float > |
class | Font |
class | FontLoadable |
class | FreeImage |
class | FreeTypeChar |
class | Gradient |
Represent a 2D Gradient for 2D image processing. More... | |
class | GradientHorizontal |
class | GradientInterpolation |
base class of an interpolated gradient More... | |
class | GradientLinear |
class | GradientPoint |
A point in a gradient C Type for one color. More... | |
class | GradientRadial |
class | GradientVertical |
class | Texture |
class | TextureLoadable |
Typedefs | |
template<typename T = unsigned char> | |
using | ColorRGBA = Math::Vec4< T > |
template<typename T = unsigned char> | |
using | ColorRGB = Math::Vec3< T > |
template<typename T = unsigned char> | |
using | ColorR = T |
typedef ColorRGBA< float > | ColorRGBAf |
typedef ColorRGB< float > | ColorRGBf |
typedef ColorR< float > | ColorRf |
typedef int | Size |
typedef Math::Vec2< int > | Point |
typedef Math::Vec2< float > | PointF |
typedef Math::Rectangle< int > | Rectangle |
typedef Math::Line< int > | Line |
typedef Math::Line< float > | LineF |
typedef _Image< unsigned char > | Image |
typedef _Image< float > | ImageF |
Enumerations | |
enum | Format : unsigned int { Format::R = 1, Format::RGB = 3, Format::RGBA = 4 } |
enum | LoadingFormat { LoadingFormat::R, LoadingFormat::RGB, LoadingFormat::BGR, LoadingFormat::RGBA, LoadingFormat::BGRA } |
Functions | |
template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const GradientHorizontal< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const GradientHorizontal< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const GradientVertical< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename C , typename InterFunc , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const GradientVertical< C, InterFunc > &gradient, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorR< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorR< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorRGB< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorRGB< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const ColorRGBA< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T , typename BlendFunc = BlendingFunc::Normal> | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const ColorRGBA< T > &color, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false), const BlendFunc &blendFunc=BlendingFunc::Normal()) |
draw the text to the specified position More... | |
template<typename T > | |
void | drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false)) |
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image More... | |
template<typename T > | |
void | drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const Math::Vec2< bool > ¢ered=Math::Vec2< bool >(false)) |
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image More... | |
template<typename T , typename C , typename BlendFunc > | |
void | _drawText (_Image< T > *image, const Font &font, const Point &point, const UTF8String &text, const C &color, const Math::Vec2< bool > ¢ered, const BlendFunc &blendFunc) |
private function do not touch this. More... | |
template<typename T , typename C , typename BlendFunc > | |
void | _drawText (_Image< T > *image, const Font &font, const Rectangle &rectangle, const UTF8String &text, const C &color, const Math::Vec2< bool > ¢ered, const BlendFunc &blendFunc) |
private function do not touch this. More... | |
template<typename Func > | |
void | _drawText (const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) |
private function do not touch this. More... | |
template<typename Func > | |
void | _drawTextWBB (const Font &font, const Point &point, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) |
private function do not touch this. More... | |
template<typename Func > | |
void | _drawText (const Font &font, const Rectangle &rectangle, const UTF8String &text, const Math::Vec2< bool > ¢ered, Func &func) |
private function do not touch this. More... | |
using Graphic::ColorR = typedef T |
typedef ColorR<float> Graphic::ColorRf |
using Graphic::ColorRGB = typedef Math::Vec3<T> |
using Graphic::ColorRGBA = typedef Math::Vec4<T> |
typedef ColorRGBA<float> Graphic::ColorRGBAf |
typedef ColorRGB<float> Graphic::ColorRGBf |
typedef _Image<unsigned char> Graphic::Image |
typedef _Image<float> Graphic::ImageF |
typedef Math::Line<int> Graphic::Line |
typedef Math::Line<float> Graphic::LineF |
typedef Math::Vec2<int> Graphic::Point |
typedef Math::Vec2<float> Graphic::PointF |
typedef Math::Rectangle<int> Graphic::Rectangle |
typedef int Graphic::Size |
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strong |
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strong |
void Graphic::_drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const C & | color, | ||
const Math::Vec2< bool > & | centered, | ||
const BlendFunc & | blendFunc | ||
) |
private function do not touch this.
void Graphic::_drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const C & | color, | ||
const Math::Vec2< bool > & | centered, | ||
const BlendFunc & | blendFunc | ||
) |
private function do not touch this.
void Graphic::_drawText | ( | const Font & | font, |
const Point & | point, | ||
const UTF8String & | text, | ||
const Math::Vec2< bool > & | centered, | ||
Func & | func | ||
) |
private function do not touch this.
void Graphic::_drawText | ( | const Font & | font, |
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const Math::Vec2< bool > & | centered, | ||
Func & | func | ||
) |
private function do not touch this.
void Graphic::_drawTextWBB | ( | const Font & | font, |
const Point & | point, | ||
const UTF8String & | text, | ||
const Math::Vec2< bool > & | centered, | ||
Func & | func | ||
) |
private function do not touch this.
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const GradientHorizontal< C, InterFunc > & | gradient, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
gradient | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const GradientHorizontal< C, InterFunc > & | gradient, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
gradient | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const GradientVertical< C, InterFunc > & | gradient, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
gradient | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const GradientVertical< C, InterFunc > & | gradient, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
gradient | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const ColorR< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const ColorR< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorR<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const ColorRGB< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const ColorRGB< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGB<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const ColorRGBA< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const ColorRGBA< T > & | color, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) , |
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const BlendFunc & | blendFunc = BlendingFunc::Normal() |
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) |
draw the text to the specified position
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
color | to use to draw the text |
centered | If the text has to be centered vertically or horizontally. |
blendFunc | Functor with operator() overloaded with "void operator()(Graphic::ColorR<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGB<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" "void operator()(Graphic::ColorRGBA<T> & colorDest, const Graphic::ColorRGBA<T> & colorSrc, const Graphic::ColorR<T> & colorMask)const;" |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Point & | point, | ||
const UTF8String & | text, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) |
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) |
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image
font | Font object to use |
point | Position where to draw (left bottom anchor of the text) |
text | Text to draw |
centered | If the text has to be centered vertically or horizontally. |
void Graphic::drawText | ( | _Image< T > * | image, |
const Font & | font, | ||
const Rectangle & | rectangle, | ||
const UTF8String & | text, | ||
const Math::Vec2< bool > & | centered = Math::Vec2<bool>( false ) |
||
) |
draw the text to the specified position without a blending, the character bitmap will directly by copied to the specified image
font | Font object to use |
rectangle | Rectangle where the text will be. |
text | Text to draw |
centered | If the text has to be centered vertically or horizontally. |